Runs
List Run Bugs
Retrieve all bugs detected during a specific run.
GET
Permission Required:
project:read-runsPath Parameters
The multiplayer run ID (12 lowercase alphanumeric characters)
Response
Array of bug occurrences found during the run
Pagination metadata (
page, page_size, total_count, total_pages).
Bug occurrences per run are naturally bounded, so the response always
returns the full list in a single page — the envelope is kept to match the
shape of other list routes.Bug Occurrence Object
Unique occurrence ID
Bug identifier (same bug across runs shares this ID)
Short bug title
Detailed description of the bug
Bug category:
ui, gameplay, performance, crash, audio, visualSeverity level:
low, medium, high, criticalDetection confidence:
low, medium, highSteps to reproduce the bug
Which player encountered the bug (0-indexed)
Test step where bug was detected
Agent turn number when detected
ISO 8601 timestamp when bug was detected
Additional bug-specific details (screenshots, element IDs, etc.)
Severity Levels
Critical
Critical
Blocks core functionality or causes crashes. Requires immediate attention.
High
High
Major feature broken or significantly impaired. Should be fixed before release.
Medium
Medium
Feature works but with noticeable issues. Should be addressed in normal development cycle.
Low
Low
Minor issues with minimal impact. Can be fixed when convenient.
Aggregate Bugs Across Runs
Here’s an example of fetching bugs from multiple recent runs:Authorizations
API key for authentication
Path Parameters
The multiplayer run ID
The project ID. You can copy it from the project settings page or the project URL in the dashboard.